![]() You command them by drawing lines on a map, a so called battle plan. Building your army, for instance, is nothing but assigning divisions to a commander. HOI4 however offers no such degree of complexity. HOI 3 was demanding, true, but it was rewarding as well, once you found your way through the complexity. The simple truth is: You can't turn a game like HoI into a game that suits the needs of the average casual player. For HOI-veterans it's just too simplified, for the average newcomer it's still too demanding and unstructured. Why? It looks better, sure, but that's about it. HOI 3 was demanding, true, but it was Everything that made HOI3 the truly great game it is was abandoned in HOI4. Everything that made HOI3 the truly great game it is was abandoned in HOI4. ![]()
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